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Meet some of our crew

  • The great thing about MAG is I get to work on multiple different games a week!

    Chris Peters (click here to read more)

    QA Specialist

  • I love my team! We are a really international team and we all started around the same time, so we bonded from the start! This is my first job in the industry since graduating and it’s been a really supportive place to start my career. I’ve been given the freedom to learn and be creative.

    Julia Yanes Barrera (click here to read more)

    Data Analyst

  • I enjoy working on finding and fixing issues and bugs, as well as working with the other disciplines to implement their visions. I find it really satisfying, when people come to me and say “this doesn’t work,” and then I solve it and give it back to them.

    Simon Wall (click here to read more)

    Game Developer

  • MAG has a really open and collaborative culture. Team members listen to each other’s ideas, and most importantly, they’re always open and seeking input from the UX team to improve our games!

    Paula Gomes (click here to read more)

    UX Designer

  • What I like about my work is that you can learn something new everyday. You need to try to think outside of the box to stay creative...

    Aleksandra Kalafati (click here to read more)

    Marketing Artist

  • I’ve worked at MAG for almost 7 years now, creating all the sounds and music you hear in our games. It’s really hard to pick one favourite aspect of my job other than I get to do what I love and work with amazing people.

    Paul Bergman (click here to read more)

    Sound Designer

  • At MAG we have our own production pipeline and there are no external publishers demanding certain timelines. Our responsibility is to our players and I love that we have direct contact with them. I feel that I am doing something that helps to fill people’s lives with some fun.

    Louise Carell (click here to read more)

    Product Lead

  • I was working on “real” tasks from the very first day and my transition from internship and employment were non-existent. I was already doing the same things during my internship.

    Robin Ortyd (click here to read more)

    Game Developer

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